The Seven Families
At the heart of Moonlight Peaks are seven founding families whose roots run deep through the town — vampires, werewolves, witches, Seers, mermaids and mortals among them. Uncovering their stories is one of the game's central mysteries. Here's every family we can confirm, who belongs to it, and what we're still watching for.
Restore light to the town
Moonlight Peaks has stood for generations, and seven founding families hold its history between them. Uncovering those families — and restoring light to the town — is one of the game's central goals, not just background flavour.
A town of every kind
Vampires share the cobbled, Amsterdam-inspired streets with werewolves, witches, Seers, mermaids and ordinary mortals. Each family carries its own traditions, rivalries and reasons to trust — or test — the new vampire in town.
Every family has a front door
Per the developers' town-design devlog, each building in the town centre is tied to a family — the tailor to the Seers, and so on. So the families aren't abstract: they're the carpenter, the bakery, the bar and the shops you visit every night.
The seven families
Dracula
Vampires
Your own family. You play a young vampire who's left home to prove to a skeptical father — Count Dracula himself — that the undead can live a warm, cozy life. Now the game is out, we know this line is distinct from Orlock's Ambrosia family — Viktor, the crypt-decorating vampire from the Wine Scheme quest, is confirmed as "Viktor Dracula," part of your own household rather than Orlock's.
Tied to: Your inherited cottage & the catacombs
- Your Vampire — The newcomer to Moonlight Peaks
- Count Dracula — Your sceptical father
- Viktor — Crypt-decorating vampire of the Dracula line
Ambrosia
Vampires
A second, separate vampire house headed by the theatrical Orlock — his wife left him, and his relationship with his kids is strained as a result. Now confirmed as a full family: Orlock's children Mina and Evan, and his nephew Samael and niece Elvira, are all named romance options in their own right.
Tied to: Coffee & Coffins (café) and The Broken Lamp (bar)
- Orlock — Vampire family patriarch & romance option
- Samael — Orlock's nephew & Ambrosia romance option
- Evan — Ambrosia vampire & romance option
- Elvira — Ambrosia vampire & romance option
- Mina — Orlock's cheerful daughter & Ambrosia romance option
Logan
Werewolves
The town's werewolves, headed by mayor Brook Logan. They get zanier and more energetic around a full moon, and they rarely see eye to eye with the vampires — the feud between the two is one of the town's running tensions. Brook's daughter Saga, brother Ridge and nephew Ludo round out a family tree that's fully confirmed post-launch.
Tied to: The town hall (mayor Brook) & the carpentry shop (Ridge)
- Saga — Werewolf sweetheart & early fan favourite
- Logan — The town's mayor & head of the werewolf house
- Ridge — Logan family carpenter & romance option
- Ludo — Ridge's son & Logan family romance option
Webb
Witches
The town's witch household, headed by coven leader and florist Fiona. Her brother Noel is the one who bets you 250 coins you can't out-fish him, and their cousin Sabrina runs Web of Wonders, the magic and potion shop. The nature witch Luna (surname Aranea) is a distant cousin of the family. All four are named romance options.
Tied to: Web of Wonders (the magic shop) & the flower shop
- Fiona — Webb family head & coven leader
- Luna — The town's nature witch & romance option
- Sabrina — Webb family witch & keeper of Web of Wonders
- Noel — Webb family warlock & fishing rival
Khazan
Seers
The town's fortune-telling family, previously known to us only as "the Seers" before launch confirmed the surname Khazan. Three siblings make it up: tailor Aras, who runs Third Eye Threads, and the Nokturna-associated Alina and Dragan — Dragan is a Khazan seer, not a vampire as we'd assumed pre-launch. All three are romance options.
Tied to: Third Eye Threads (the tailor) & Nokturna
- Aras — Khazan tailor & romance option
- Alina — Khazan seer & romance option
- Dragan — Khazan seer & Nokturna card duelist
Hosu
Mermaids
The town's merfolk, now confirmed with the surname Hosu (the pre-launch "Horseus" was a mis-hearing). Three siblings live in Luna Bay: bubbly Kim, environmental Rei and the effortlessly stylish Tae — all three are named romance options.
Tied to: Luna Bay & the water's edge
Henderson
Humans
Not everyone in Moonlight Peaks is supernatural. The Hendersons are the town's human family, recently moved in: supernatural-obsessed Jada, her skeptical brother Winston, and their free-spirited aunt Persephone (introduced in pre-launch footage as "Paris Vaughn"). All three are romance options.
Tied to: The newer houses in town
- Persephone — Henderson human & romance option
- Jada — Henderson human & romance option
- Winston — Henderson human & romance option
The vampire–werewolf feud
The town's oldest rivalry runs between the vampires and the werewolves — two families who rarely see eye to eye and trade petty spats around town. Since you play a vampire, this feud colours your standing from day one. It also makes courting across the divide — pursuing a werewolf like Saga while the rest of her pack side-eyes you — one of the game's most charming bits of drama. Romance, after all, is open regardless of family or gender.
Common questions
What are the seven families of Moonlight Peaks?
Now the game has launched, we can name six families with real surnames — Ambrosia (Orlock's vampire line), Logan (werewolves), Webb (witches), Khazan (seers), Hosu (mermaids) and Henderson (the humans) — plus your own player family, the Dracula line. No single outlet has enumerated a definitive list of exactly seven "founding" families, so we're presenting the confirmed surnames rather than guessing which count toward that number.
How many families are there, and are they all named?
The town is described as having seven founding families. Post-launch we can name six with real surnames (Ambrosia, Logan, Webb, Khazan, Hosu, Henderson), plus the player's Dracula line — though it's genuinely unclear which of these count toward the "seven founding families" and whether your own line sits inside or outside that number. No source resolves the exact list, so we present what's verifiable.
Which family owns the tailor shop?
The Khazan family (previously known to us only as "the Seers" before their surname was confirmed at launch). Third Eye Threads, the clothing and tailor shop, is run by Aras, a Khazan seer and one of the game's romance options — and each building in the town centre is tied to one of the families this way.
Do the families matter for romance and gameplay?
Yes. The 23 romanceable residents span every family — the Hosu mermaids, Webb witches, Logan werewolves, Ambrosia vampires, Henderson humans and Khazan seers, plus Death and the Love Demon Llemi — with no gender locking. Friendships and romances thread through the families, and your standing with them is set up to shape festivals, gifts and which doors open to you.
Why don't vampires and werewolves get along?
It's part of the town's built-in drama: Moonlight Peaks' vampires and werewolves rarely see eye to eye and trade petty spats. Since you play a vampire, befriending or romancing across that divide — like pursuing the werewolf Saga — is one of the game's recurring tensions.
Romance & dating guide
Who you can date and marry across the families — all 23 romanceable residents, gender-neutral dating, and how relationships pay off.
CodexMeet the residents
Browse every confirmed character of Moonlight Peaks — their species, family ties and what we know so far.