Romance

Moonlight Peaks Romance: All Dating Options, Hearts & Marriage

How romance works in Moonlight Peaks: all 23 dating options, how to start a date at four hearts, what happens at eight hearts, marriage, gifts and the characters worth meeting first.

By Moonlight Peaks Wiki Team Updated July 20, 2026 5 min read

For a lot of players, romance is the reason to move to Moonlight Peaks. The useful short answer is: build a romance candidate to four hearts, choose Invite → Ask on Date, then sleep to begin the date on the following night. At eight hearts, after that candidate’s eight-heart scene, a successful date can become a proposal. This page is the spoiler-light hub for choosing a candidate and understanding the system; individual profiles hold the candidate-specific details we can verify.

A big, inclusive cast

This is one of the genre’s more generous rosters. The current roster on this site contains 23 romanceable characters, while the official store description calls it “two dozen.” Your options span six family groups — mermaids, witches, werewolves, vampires, humans and seers — plus two wild cards in Death and the Love Demon Llemi.

Crucially, romance is open to everyone. The character models are deliberately gender-neutral so the game never forces an identity on you; you can romance any eligible resident no matter how you build your own vampire. It’s a thoughtful, low-friction approach that a lot of players have responded to.

Dateable characters & marriage candidates

Here’s the full list of who you can date and marry in Moonlight Peaks — all 23 romance options, confirmed by the official launch romance showcase and cross-checked against the community wiki. The roster spans six families plus two wild cards:

CharacterType / FamilyStatus
Kim, Rei, TaeMermaids, Hosu family✅ Confirmed romance options
Fiona, Luna, Noel, SabrinaWitches, Webb family✅ Confirmed romance options
Saga, Ridge, LudoWerewolves, Logan family✅ Confirmed romance options
Orlock, Samael, Evan, Elvira, MinaVampires, Ambrosia family✅ Confirmed romance options
Persephone, Jada, WinstonHumans, Henderson family✅ Confirmed romance options
Aras, Alina, DraganSeers, Khazan family✅ Confirmed romance options
Death, LlemiThe Grim Reaper & the Love Demon✅ Confirmed romance options

Werewolves like Saga get zanier around a full moon, so her energy shifts with the lunar calendar. A few residents you’ll meet are not romanceable and are easy to mistake for candidates: mayor Brook Logan (Saga’s father) and the theatrical event host Pumpkin Head are townsfolk rather than dating options. Every romanceable name above has its own full character profile. For the whole roster organised by supernatural type, see the characters codex.

A fun wrinkle: the town’s vampires and werewolves rarely get along, trading petty spats. Since you play a vampire, pursuing a werewolf like Saga means romancing across that divide — which is half the charm.

Marriage & settling down

For the players searching “marriage candidates,” here’s the confirmed part: you can get married in Moonlight Peaks. Romance isn’t just flirting — you can court a resident and settle down together, the classic cozy-sim happy ending. Any of the roughly two dozen romanceable residents is, in principle, a potential marriage candidate. For the full marriage roster, how proposals and weddings work, and the spouse-into-vampire perk, see our dedicated marriage guide.

One thing to set expectations on: there are no children in the game (confirmed, not just unimplemented). You can date and marry, but raising kids isn’t a feature — so if that’s on your wishlist, this isn’t that kind of life-sim.

How to start dating: the four-heart route

The relationship menu is your checkpoint. Talk and give gifts until a romance candidate reaches four hearts. Their conversation menu then gains Invite, followed by Ask on Date. You do not leave immediately: go to sleep and the date begins at the start of the next night. Completing it — even if the mini-game does not go perfectly — changes the relationship label to Dating.

The relationship menu shows a resident's current status, friendship hearts, daily actions and previously given gifts.

Dates are more than a cutscene. The resident chooses an activity, such as flower arranging or roasting a marshmallow, and you need to pay attention to what they ask for. A successful date awards friendship points; once the label says Dating, the Give menu also lets you kiss that partner once each day. Avoid asking several people out in the same night: dates can queue, but the game gives you no clear tracker for that queue.

The practical route is simple:

  1. Meet the candidate and check the relationship menu. Do not assume a low heart cap means a character is unavailable forever; Samael is a story-gated example.
  2. Use gifts you have actually verified. Each profile shows its known loved gifts and links back to the gift guide. A loved gift is a better use of time than guessing from a character’s aesthetic.
  3. At four hearts, use Invite → Ask on Date, then sleep. The next night is the appointment.
  4. Treat the activity as part of the date. Read the requested colours, cooking state or other prompt before confirming an answer.

Choose a candidate before grinding gifts

All candidates use the same broad heart system, so the best first choice is the story and household you want to see more of — not an invented “best spouse” ranking. The characters hub starts with the entire romanceable roster. For a more directed start, Saga is an early werewolf route with straightforward confirmed gift options, while Samael is a vampire bartender whose route deliberately opens later through the main story. Their pages explain the difference without forcing a major story spoiler on every visitor.

A nighttime dialogue scene in Moonlight Peaks, where relationship conversations and story quests begin.

What changes at eight hearts

Marriage has a concrete launch-build sequence rather than a vague endgame promise. At eight hearts, first watch the candidate’s eight-heart scene; sparkles on the map point to its location. Invite them on another date, then choose the proposal at the end of the outing. The game places the wedding on the calendar, and wedding clothes from Third Eye Threads are optional rather than required.

After the ceremony, your spouse moves into your house, keeps their normal town routine, and opens two final relationship hearts — ten in total. Proposing is the commitment point: the other people you were dating become Hurt and return to four hearts, and you can no longer invite new candidates on dates. There is also a divorce route through Llemi after the wedding, so a choice is meaningful without making a save permanently locked.

Gifts, dates and heart events

The relationship menu tracks daily chats, gifts and recent gifts, which makes it the right place to check progress rather than rely on memory. Gifting remains the repeatable way to build hearts, and completed dates add a more active boost. Keep handmade gifts in perspective: a bouquet or embroidery piece may fit the mood, but a documented loved item is the dependable choice.

Heart scenes are the reason to return to a profile after choosing a candidate. We will only publish an event condition when it is supported by a launch-build source. Until then, each profile should be used for what it can reliably answer now: whether the person is romanceable, their family and role, known gifts, and any verified prerequisite that makes their route different.

Romance pays off — literally

One detail Moonlight Peaks has confirmed: building relationships unlocks special blueprints and crafting materials. So getting close to the locals isn’t just for the story — it feeds back into your farm, crafting and home-building, giving you a real reason to court the whole town and not just your favourite.

Build friendships first

Romance grows out of the broader social system, so the beginner habit of greeting a few townsfolk each night pays off doubly here. Playing Nokturna with residents and remembering small details are easy ways to raise standing across the whole town, not just your crush.

Keep exploring

Use the gift and friendship guide to plan daily gifts, the marriage guide for the ceremony and post-wedding details, and the characters codex to choose a route. We will keep the roster table here current while pushing candidate-specific facts to the profiles where they are easier to maintain.

Frequently asked questions

How many romanceable characters are in Moonlight Peaks?

There are 23 romanceable characters at launch, spanning six families: three mermaids (Hosu), four witches (Webb), three werewolves (Logan), five vampires (Ambrosia), three humans (Henderson), three seers (Khazan), plus Death and the Love Demon Llemi. Earlier coverage cited 15, so the roster grew during development, and the developers have said they hope to keep adding to it.

Can you have children in Moonlight Peaks?

No. You can date and marry residents, but having children is not a feature in the game.

Can you turn your spouse into a vampire?

This was discussed during the demo period, but we have not independently verified the feature in the current launch build. We will update this answer when there is a dependable release-build source.

Can you date more than one person at once?

Yes. Once a candidate has four friendship hearts, you can ask them on a date, and the game allows more than one dating relationship at once. Marriage is different: proposing makes the other people you were dating temporarily hurt and drops them back to four hearts.

Who can you romance in Moonlight Peaks?

The town's residents across six families: the Hosu mermaids (Kim, Rei, Tae), the Webb witches (Fiona, Luna, Noel, Sabrina), the Logan werewolves (Saga, Ridge, Ludo), the Ambrosia vampires (Orlock, Samael, Evan, Elvira, Mina), the Henderson humans (Persephone, Jada, Winston) and the Khazan seers (Aras, Alina, Dragan) — plus Death the Grim Reaper and Llemi the Love Demon.

Who are the marriage candidates / bachelors and bachelorettes?

All 23 romance options are potential marriage candidates: mermaids Kim, Rei and Tae; witches Fiona, Luna, Noel and Sabrina; werewolves Saga, Ridge and Ludo; vampires Orlock, Samael, Evan, Elvira and Mina; humans Persephone, Jada and Winston; seers Aras, Alina and Dragan; plus Death and Llemi. See the full dateable-characters list for sources on each.

Can you romance anyone regardless of gender?

Yes. Character models are intentionally gender-neutral, so you can romance any eligible resident regardless of how you create your own vampire.

Can you get married in Moonlight Peaks?

Yes. Reach eight hearts with a partner, see their eight-heart scene, invite them on a date, then choose the proposal at the end of that date. Your spouse moves into your house after the wedding and has two more hearts to earn.

Can you get divorced in Moonlight Peaks?

Yes. A few days after the wedding, Llemi introduces the option. After reaching the Pink Grove, you can speak to him to divorce; your former spouse returns to friend status the following night.

Do relationships give you anything besides story?

Yes — building relationships with residents unlocks special blueprints and crafting materials, so romance is rewarding beyond the heart events themselves.

Sources