Moonlight Peaks Farm Helpers: Every Machine, Recipe & What It Makes
Every Farm Helper machine in Moonlight Peaks — Keg, Refiner, Furnace, Herb Garden, Bee House, Mana Extractor and more — with launch-build crafting recipes, processing chains and community-verified output values.
In Moonlight Peaks, your machines have personality. The Refiner is a pink, mouthy little gremlin that eats logs whole and spits out planks; the Keg wears tiny bat wings on its hoops. These are your Farm Helpers — placeable machines that turn raw crops, wood, stone and ore into useful materials, food and income. This page now combines the early captured recipes with the full-release values documented after launch.
Short version: you unlock Farm Helpers as blueprints, craft them from the build menu, plop them anywhere on your plot, and feed them. Processing is where the money is — see our money guide for why raw goods are almost always the wrong thing to sell.
Core machines and build recipes
These recipes were first captured in the demo and have remained in the community’s launch-build tables. We retain that provenance rather than presenting an uncited screenshot as a fresh official confirmation.
| Machine | What it does | Recipe | Size |
|---|---|---|---|
| Refiner | Refines raw resources — wood into planks, stone into refined stone | 20 Wood, 20 Stone | 4×3 |
| Furnace | Smelts ore into metal bars (copper, iron) and coal | 15 Copper Ore, 5 Refined Stone | 2×2 |
| Workbench | General crafting station | 30 Wood | 4×2 |
| Cooking Station | Outdoor cooking — see cooking & recipes | 5 Refined Stone, 5 Planks | 2×2 |
| Keg | Turns produce into juice, beer and wine | 20 Wood (Workbench) | small |
| Herb Garden | Dedicated plot — the only place herbs grow | Early blueprint (a gift from your mom) | large |
| Scarecrow | Appears in the build menu alongside the machines | Not yet captured | — |

A Loom — for weaving ethereal threads into cloth — also turns up in demo mail as a buildable, so expect it early in the full game too.
The build costs above held up at launch. Blueprints for the Furnace, Keg and Refiner come from the Workbench; the Mill is bought from the Howling Hammer carpentry shop instead.
What each machine makes (confirmed recipes)
Now the game is out, we can list the exact outputs for the three core processors — the machines you’ll live in. The patterns are clean: juice takes 3 fruit, wine takes 4 grapes, and every metal bar needs 1 Charcoal.
Keg — drinks. Feed it fruit, wheat or grapes:
| Output | Recipe |
|---|---|
| Any fruit Juice (Blackberry, Blueberry, Cranberry, Lemon, Melon, Raspberry, Strawberry, Blood Grape, Blood Orange, White Grape) | 3 of that fruit |
| Beer | 3 Wily Wheat |
| Red Wine | 4 Blood Grapes |
| White Wine | 4 White Grapes |
Furnace — smelting. Note that every bar also eats a Charcoal, which the Furnace makes from plain wood:
| Output | Recipe |
|---|---|
| Charcoal | 1 Wood |
| Copper Bar | 4 Copper Ore + 1 Charcoal |
| Iron Bar | 4 Iron Ore + 1 Charcoal |
| Gold Bar | 4 Gold Ore + 1 Charcoal |
Refiner — raw materials and animal feed:
| Output | Recipe | Yields |
|---|---|---|
| Planks | 3 Wood | 1 |
| Soft Planks | 3 Light Wood | 1 |
| Hardwood Planks | 1 Heart Stone | 1 |
| Refined Stone | 6 Stone | 1 |
| Stone | 1 Heart Stone | 20 |
| Fodder | 1 Fiber | 2 |
| Deluxe Fodder | 50 Fodder + 1 Mana Essence | — |
Two things worth flagging: the Refiner cracks a single Heart Stone into 20 Stone, so one lucky mining drop feeds a lot of building; and Deluxe Fodder ties your spellcasting economy to your livestock, since it needs Mana Essence.
The processing chain (why the Refiner comes first)
Farm Helpers feed each other, and the order matters:
- Refiner first. Wood and stone are everywhere; the Refiner turns them into planks and refined stone — and nearly everything else is built from those. Even the Furnace needs refined stone.
- Furnace second. Copper ore from the rocks around your plot becomes copper bars (later, iron bars) — the ingredient behind lamps, wheelbarrows and sturdier gear.
- Then the fun ones. Kegs, the Cooking Station and the Herb Garden turn your crops into things people actually pay for.
You’ll see the chain right in the crafting UI: furniture recipes are tagged “Made at Refiner” or “Made at Furnace”, so the game tells you exactly which machine gates which item. Decorating your house runs through these machines too — half the catalog in our decorating guide starts life as a log in the Refiner’s mouth.

Kegs: the wine economy
The Keg deserves its own paragraph because the town practically runs on it. Orlock’s first quest is literally a wine order, and demo players agree: “you will need a lot of kegs.” Produce goes in; juice, beer and wine come out, worth far more than the raw harvest. Kegs are compact and place anywhere — one player set theirs directly beside the bed, which is either efficiency or a lifestyle statement.
Grapes → keg → Red Wine is still an early money loop, but launch tables now give us a few concrete alternatives. These are community-reported output values; slash-separated figures are reproduced exactly because wiki.gg has not labelled the tiers.
| Keg output | Input | Energy | Reported sell value |
|---|---|---|---|
| Beer | 3 Wily Wheat | 1 / 2 | 420 / 520 |
| Blood Grape Juice | 3 Blood Grapes | 40 / 50 | 100 / 120 |
| White Grape Juice | 3 White Grapes | 3 / 5 | 120 / 180 |
| Melon Juice | 3 Melon | 3 / 4 | 300 / 380 |
| Moon Juice | 3 Moonfruit | 50 | 320 |
That makes the Keg more than a wine-only machine: Blood Grape Juice and Moon Juice are credible emergency food while you are still building a full cooking pantry. Keep enough grapes for Orlock and recipes before feeding every last one to the machine.
Herb Garden: herbs play by different rules
Herbs cannot be planted on normal farmland. They need the dedicated Herb Garden — a chunky plot that arrives early as a blueprint from your mom — and they feed straight into potion brewing. Datamined machines suggest the herb pipeline goes deeper: a Herb Drying Rack to dry them and a Mortar to grind dried herbs into spices for cooking.
Bee House: flowers become passive Honey
The Bee House is a flower-powered producer rather than an ordinary input machine. Luna sends its blueprint by mail, and the current recipe is 10 Hardwood Planks + 20 Fiber. Place it where flowers can remain inside its range: Honey output depends on the number of nearby flowers and caps at 16 Honey per night.
Honey sells for 20 coins before any other use is considered, so a fully supplied Bee House can produce up to 320 coins overnight. That is useful background income, but ripping up loved-gift flowers or museum stock to chase the cap is poor planning. Build around flowers you intended to keep growing.
Firefly Sanctuary and Pollinator: exact setup
Both blueprints unlock at 10% Museum completion, which makes early donations a direct farm upgrade rather than a cosmetic checklist. They work as a pair but have different jobs:
| Helper | Recipe | Range / capacity | What it does |
|---|---|---|---|
| Firefly Sanctuary | 10 Planks, 5 Refined Stone, 5 Rose Quartz | Output caps at 23 Firedrops | Produces Firedrops overnight from nearby crops; no caught Firefly is required |
| Firefly Pollinator | 5 Wood, 5 Iron Bars, 5 Rose Quartz | 9×9 crop grid; stores up to 35 Firedrops | Consumes 5 Firedrops per night to improve crop quality |

The Sanctuary activates as soon as it is placed. Its output scales with nearby crops and reaches 23 Firedrops overnight at the documented maximum. Each Firedrop has a base sell value of 20 coins, but selling every drop defeats the reason to build the Pollinator.
The Pollinator burns 5 Firedrops per night. Its 35-drop capacity therefore holds exactly seven nights of fuel. A clean routine is to collect the Sanctuary output, refill the Pollinator to 35, and sell or store only the surplus. Place the Pollinator first so its 9×9 square covers the crops whose quality matters most; use the Sanctuary’s visible crop relationship to plan around it.
The full 16-machine roster
The launch game confirms 16 Farm Helpers in total. Beyond the core processors and the two firefly structures above, these are the remaining production tools:
| Machine | What the files say it does |
|---|---|
| Herb Drying Rack | Hang herbs and plants to dry |
| Mortar | Grinds dried herbs and foods into spices |
| Bee House | Produces Honey overnight based on nearby flowers; maximum 16 |
| Loom | Weaves materials from ethereal threads |
| Cheese Press | Cheese from milk — pairs with your Draculambs & livestock |
| Mana Extractor | Extracts essence from magical crops — fuel for your spellcasting |
| Mill | Grinds resources into powders (think flour) |
| Jam Maker | Pots of jam from fruit |
| Firefly Sanctuary | Produces up to 23 Firedrops overnight from nearby crops |
| Firefly Pollinator | Improves crop quality in a 9×9 grid while consuming 5 Firedrops nightly |
| Chocolatier | Chocolates |
| Seed Sequencer | Produces seeds — likely from crops, Stardew-seed-maker style |
The standouts are the Firefly Pollinator, because its 9×9 coverage should determine the valuable center of a crop layout, and the Mana Extractor, because it connects magical crops to the spell economy.
Placement is forgiving
Nothing we’ve seen suggests you can brick your layout. In the demo you rotate machines freely (Q/E on PC), pick them up again, and re-place them at will — so plant your Refiner wherever and re-plan later when the Firefly Pollinator makes 9×9 grids the law of the land. More plot-planning in the beginner tips.
What still needs cautious reading
Some recipe tables remain incomplete, and not every helper reports its processing time consistently. Use the exact values above where the launch-build table is clear, but do not assume every machine has upgrade tiers or that two visually similar processors share a timer. Patch changes can also affect performance and output behavior, so include a platform and version when reporting a result that differs from the documented setup.
New to the game? Start with everything we know, then the first-week walkthrough — your Refiner is hungry by day two.
Frequently asked questions
What are Farm Helpers in Moonlight Peaks?
Farm Helpers are placeable machines and structures that process your raw goods — a Refiner for planks and refined stone, a Furnace for metal bars, Kegs for drinks, plus a Herb Garden, Bee House, Cheese Press and more. You craft them from the build menu once you've unlocked their blueprints.
How do you get a Keg in Moonlight Peaks?
The Keg is unlocked via a blueprint (delivered as you progress) and then crafted from the build menu. Kegs turn produce into juice, beer and wine, and you can place them anywhere on your plot — even right next to your bed.
What does the Refiner do in Moonlight Peaks?
The Refiner processes raw resources: wood into planks and stone into refined stone. In the demo it costs 20 Wood and 20 Stone to build and takes up a 4×3 footprint. Many furniture and machine recipes need its output.
What does the Furnace make in Moonlight Peaks?
The Furnace smelts ore into metal bars — copper ore into copper bars, iron into iron bars — used in furniture and tool-adjacent recipes. In the demo it costs 15 Copper Ore and 5 Refined Stone and occupies a 2×2 space.
Can you only grow herbs in the Herb Garden?
Yes — herbs can't be planted on normal farmland. They need a dedicated Herb Garden plot, which arrives early via a blueprint. Herbs feed into potions and, per datamined machines, drying and spice-making.
How does the Firefly Sanctuary work in Moonlight Peaks?
Reach 10% Museum completion to unlock the Firefly Sanctuary and Pollinator blueprints. The Sanctuary produces Firedrops overnight from nearby crops, up to 23, and does not need a caught Firefly. The Pollinator covers a 9×9 grid and consumes 5 Firedrops per night to improve crop quality.
Does the Bee House need flowers?
Yes. Honey output depends on how many flowers are inside the Bee House's range and caps at 16 Honey per night. The Bee House recipe is 10 Hardwood Planks and 20 Fiber, and its blueprint arrives by mail from Luna.
Sources
- Moonlight Peaks Wiki (wiki.gg) — Farm Helpers (community datamining)
- PeanutPups — Full Moonlight Peaks Demo (no commentary)
- Fleurs — Trying EVERY New Feature in Moonlight Peaks Before Release
- Sarah Sunstone — Moonlight Peaks demo gameplay
- Josh's Gaming Garden — I played Moonlight Peaks early
- Moonlight Peaks on Steam
- The Ginger Empire — How to Use Firefly Sanctuary & Pollinator
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