Exploration

Moonlight Peaks Soul Blobs & All 100 Vampster Locations

Find all 100 Vampsters in Moonlight Peaks, unlock their cave and rewards, and learn the exact 10, 50 and 100 Soul Blob rewards for changing night length.

By Moonlight Peaks Wiki Team Updated August 14, 2026 6 min read

Beyond the crops and the courting, Moonlight Peaks hides two collectible creature hunts for players who like to explore the dark corners and tick boxes: soul blobs and vampsters. Neither is essential, but one of them hands out a genuinely useful reward, and both are exactly the kind of cozy side-quest that keeps a completionist out past their bedtime — fitting, for a game where bedtime is sunrise.

Soul blobs: catch a soul, hear its story

Soul blobs are wandering floating skulls dotted around the world, caught with your net. They’re the more story-driven of the two collections: when you catch one, the game tells you a small vignette about how that soul died. It’s a quietly morbid, very on-brand bit of flavour for a gothic farm sim, turning a collectible hunt into a series of tiny ghost stories.

The moonlit world is full of night-creatures and glowing spirits to track down once the town has gone to sleep.

The reason to chase them early, beyond curiosity, is the Antique Clock reward path. The full-release milestones are now documented precisely:

Soul Blobs caughtNight-duration option unlocked
1025-minute nights
5010-minute nights
10012-minute and 20-minute nights

The 25-minute option is the early prize for players who want more time to farm and explore. The 10-minute setting serves the opposite play style: faster days when you are waiting for crops, construction or story timing. Completing the full set adds two middle choices, letting you tune a save without treating the default duration as permanent.

How catching them works

The net that catches soul blobs is given to you by Death himself — fitting, since you’re rounding up the souls of the departed on his behalf. Every one you catch is logged in the Soul Blobs section of your Almanac, right alongside your critter and fish collections. Most souls are the standard grey blob, but keep an eye out for rarer purple and gold soul blobs — a higher tier of catch for the dedicated collector.

The Soul Blobs page of the Almanac at 96/100, showing the collected blue skull-souls and one soul's cause of death — the game's running gag.

Where to find soul blobs

Soul blobs sit at fixed spots all over the map, so hunting them is really a matter of sweeping each area. These regions have the densest clusters — swing by with your net when you’re passing through:

  • Luna Bay — several gather near the statue at the top of the bay (Mark Builderman, Ferry Gravesom) and along the path toward the Pink Grove (Eva Choose).
  • Howling Marshes — check the islands: the middle-right and middle-bottom islands each hold one, plus the south entrance and the top-right island.
  • Moonlit Pines — clustered around Fiona’s House (front, left, and up the stairs to the right) and below the Museum.
  • Pink Grove — one sits right outside Llemi’s house, others by the right-side stairs.
  • Misty Shores — below the Moonlight Tower and in front of the Ambrosia Mansion (two of the rare gold blobs live on the Tower stairs and the Mansion path).
  • The caves — the Crystal Cave (entrance, down the right stairs, and by the altar) and the Cave of Echoes (far right, across the river) each hide a few.
  • Around town — outside the Khazan Temple, in the Crest Garden, in front of the Town Hall, and on your own Farm near the Crypt.

Because their positions are fixed, a soul blob you’ve already caught won’t respawn there — so once an area stops giving you new souls, you’ve cleared it.

The best causes of death

Half the fun is reading how each soul met its end — the game treats it as a running gag, and the writers clearly had a night. A few favourites: one “danced with a demon,” another “lost at poker against the Grim Reaper,” someone “turned into a pumpkin,” and a soul named Soul Bob “died in iterations.” There are jokes aimed squarely at game developers, too (souls felled by a “dropped frame,” an “eternal loading screen,” or “textured the wrong polygon”). Catching them all is as much a comedy collection as a completionist one.

Vampsters: catch-and-return in vampire form

Vampsters are the other big collection — 100 little bat-hamster hybrids hidden all over Moonlight Peaks, some of them wearing tiny hats to blend into their surroundings, which makes spotting them half the fun. Finding all 100 is essentially a world-wide scavenger hunt that runs the entire length of the game.

It’s a light, charming completionist loop — the kind of thing you chip away at while you’re out foraging or roaming at night rather than grinding on purpose. With 100 to track down across every area, they’re a strong reason to keep exploring the corners of the map long after you know your way around.

How to unlock the Vampster hunt

Complete A Bridge Too Far, which can open as early as Spring 3 of Year 1, then enter the Cave of Echoes at the far-left side of Misty Shores. A cutscene with Alina activates the collection and establishes the cave as the return point.

Vampsters can only be lifted in Vampire Form. Carry each one directly back to the cave; dropping it makes the creature scurry to its original hiding place. After a successful return, the hat that Vampster wore becomes available from Snek’s Shop, so the hunt also expands the cosmetic catalogue.

Two purple Vampsters hide beside the Misty Shores beach path before the player picks one up in vampire form.

All 100 locations by region

Use the Almanac total and clear one region at a time. The official location register divides the collection like this:

Region groupVampstersHigh-risk hiding places
Cave of Echoes6Bell, firepit, peninsula, north-east rocks and Lost Moon Alcove
Crystal Cave2Right-side altar and broken boat on the beach
Twilight Catacombs3Broken Lamp entrance, farm-side pillar and Luna Bay beach route
Misty Shores7Ambrosia Mansion interiors, graveyard, Moonlight Tower and cave stairs
Moonlit Pines14Luna’s coop and house, Fiona’s garden, waterfall, ruins and beaches
Howling Marshes7Willow islands, broken stairs, crypt and Brook’s island
Player Farm4Far bridge nook, beach, waterfall rock and Viktor’s crypt
Khazan Temple2Back-left and back-right corners
Town and connected interiors53Shops, homes, Museum rooms, piers, festival sets and furniture edges
Luna Bay2Both sides of the main entrance

The Town group is the trap. It includes far more than the outdoor square: Webb of Wonders, Third Eye Threads, Coffee & Coffins, the Broken Lamp, Town Hall, the Museum’s themed rooms, Howling Hammer and several character homes all contribute to that count. Sweep interiors after the outdoor route instead of assuming a town marker means street level.

Four Town entries are tied to festival scenery: one during Winterwake, one on the heart pier during Loveage, and two pumpkin-disguised Vampsters during Evernight. If the Almanac is nearly complete but no ordinary corner produces the last creatures, compare the missing total against festivals before rechecking all 96 non-seasonal spots.

An efficient sweep order

Start with the Farm and Misty Shores, return those creatures immediately, then clear Cave of Echoes while you are already at the den. Continue through Town interiors in small groups, using the Museum rooms as their own route. Save Moonlit Pines and Howling Marshes for dedicated loops because trees, cliffs and furniture hide silhouettes well. Finish with areas gated by later story progress and the seasonal Town entries.

Do not pick up a Vampster at the beginning of a long unrelated route. You cannot bank it in ordinary storage, and dropping it resets the carry. Clear the nearest creature, return it, then resume mining or quests.

The 100-Vampster reward

After returning all 100, enter the cave to receive a Scarlet Teardrop, which permanently increases maximum Energy, plus the Back to the Den achievement. On the following day, Alina visits the farm with Dracula’s Vampster, a decorative pet-like Vampster on a small rug.

Vampsters sit alongside the game’s other big counts: the critters you net, 22 fish that rotate by area and season, and the floating soul-blob skulls — much of which also feeds the Museum. If you’re chasing 100% completion, that’s a lot of the checklist right there.

Back to the Den achievement update

If you have returned every Vampster but did not receive Back to the Den, make sure you are playing an updated build before searching for another hidden creature. Marvelous’ July 21 patch notes say the achievement now triggers retroactively after an in-game day passes once all Vampsters have been returned. In practical terms: update, sleep or otherwise advance to the next game day, then check the achievement again.

That is a patch-specific remedy, not proof that every incomplete collection is a bug. If it still does not unlock, re-check the collection itself and record your platform and version number for support. It is more productive than repeatedly reloading on an older version, and it keeps the achievement hunt separate from the genuinely useful early soul-blob milestone.

Tips for creature-collecting

  • Prioritise soul blobs early. The time-slow watch pays for itself by giving you longer nights to do everything else.
  • Keep your net and vampire form handy. Collecting leans on the tools and shapeshifting systems — vampsters in particular need vampire form.
  • Fold collecting into your travels. You’re already roaming the map at night; grab souls and vampsters as you pass rather than making special trips.
  • Plan the return before lifting a Vampster. It must reach the Cave of Echoes; dropping it sends it back to its hiding place, so do not combine the carry with a long detour.

Both hunts reward knowing the world, so pair this with the map, locations & fast travel guide; for the vampire form vampsters demand, see shapeshifting & bat form; and for the collections these feed, the critter guide and the Museum guide.

Frequently asked questions

What are soul blobs in Moonlight Peaks?

Soul blobs are floating skull-souls caught with Death's net. Ten unlocks a 25-minute night option, 50 unlocks a 10-minute option, and all 100 unlock 12- and 20-minute settings through the Antique Clock rewards.

How many vampsters are in Moonlight Peaks?

There are 100 vampsters — small bat-hamster hybrids hidden across the world, some wearing little hats to blend into their surroundings. Finding them all is one of the game's big scavenger-hunt collections.

How many collectibles are there in total?

A launch playthrough puts it at 95 critters caught with your net, 22 fish that rotate by area and season, 100 vampsters, and a set of floating skull soul blobs. It's a lot of optional completion content spread right across the map.

Where do you find soul blobs in Moonlight Peaks?

Soul blobs sit at fixed spots across the map, so hunting them means sweeping each area with the net Death gives you. The densest clusters are around Luna Bay's statue, the islands of Howling Marshes, near Fiona's House in Moonlit Pines, outside Llemi's house in the Pink Grove, below the Moonlight Tower in Misty Shores, and inside the Crystal Cave and Cave of Echoes. Because positions are fixed, once an area stops yielding new souls you've cleared it.

Are soul blobs and vampsters worth collecting?

Yes. Soul Blob milestones unlock four alternative night lengths. Returning all 100 Vampsters awards a Scarlet Teardrop that permanently raises maximum Energy, the Back to the Den achievement, and a Dracula's Vampster decoration delivered by Alina the following day.

Why did Back to the Den not unlock after I returned every Vampster?

Marvelous' July 21, 2026 patch notes say the achievement should now unlock retroactively after you return all Vampsters and let one in-game day pass. Update first, then continue to the next in-game day before treating it as still missing.

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